![]() ![]() Logistic requests and auto trash have been merged into one panel. Personal logistics has been moved to a separate tab.The player can switch between weapons at any time. To the left most side of the screen are the player's equipped weapons and armor, along with the types of ammo being used for each weapon. ![]() The icons can be hidden and their order can be changed. It is always visible at the bottom of the screen, appearing to the right of the quickbar. The shortcut bar is a group of icons for accessing regularly used features such as obtaining blueprints and deconstruction planners with a simple mouse click. Clicking any filled slot will place the chosen item in the player's hand if available in the inventory. It shows between one and four bars from a set of ten available, each containing 10 slots. Once created they can be quickly selected at any time without needing to open the inventory. The quickbar is a user interface component for creating links to items that are always visible at the bottom of the screen. Quickbar and shortcut bar Main article: Quickbar 10 seconds after being killed, the character respawns at the center of the world or at a pre-determined spawn point which can be set via the map editor. When a player character is killed it leaves behind a corpse that lasts 15 minutes and contains all items that were located in the player's inventory, quickbar, trash slots, and equipment slots. For example: They cannot fire a weapon, if they have no weapon slots. Note: The player can do that only if their character has the abilities for this. Passively with a flashlight that automatically turns on during the night time (which transfers to headlights if the player is in a vehicle.)įor more key-bindings, see Keyboard bindings.Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon).Picking up non-placed items from the ground and placing them in your inventory (Default: Hold/press F).Harvesting resources from a resource entity (Default: Hold RMB).Removing an entity from the world, returning it to your inventory (Default: Hold Right Mouse Button). ![]() Opening contextual menus for entities like assembly machines or chests, using the same button.Placing entities or tiles by selecting them from the inventory or quickbar (Default: Left Mouse Button).Crafting items personally from resources using the craft menu (Default open key: E).The player has six primary ways of interacting with the world: For the purpose of this article, "player" will be used. While this distinction is important for modding and understanding the game's core, the terms can be used interchangeably for most conversations. In other words, the Player is a term that encompasses both the internal code that defines a player, and the entity in game that interacts with machines/rocks/trees, which is the character. In that mode you don't have a character, only a player. You can for example play in god-mode (such as in the sandbox game mode). The player is unlike the character, (the little person that runs around on the ground) The character is part of the player, but the player is not just the character. Technically the player is only the "player-view". The player's logistic options next to the inventory. Similar to the stationary radar, the character constantly reveals an area of 5×5 chunks, centered on the chunk the character occupies. The character's main inventory has 80 slots (without bonuses from power armor, toolbelt research, or logistic trash slots). The player's health can naturally, slowly regenerate a few seconds after taking damage. The character's maximum health is 250 (without energy shields). In technical terms: A character is just one property of the player, and it is the only that can be controlled at a time. The character is part of the player and represents the physical existence of the player in the game-world. These colors also transfer to gun turrets, laser turrets or gates, depending on who they were placed by. ![]() These colors transfer to any entered car or tank, depending on which player is driving them. Color can be set manually with the /color command, see Console. In multiplayer, player characters will appear in different colors. The physical representation (or the Engineer) of the player is the character, who is always at the center of view. Factorio is played from the angled top down perspective of the player. ![]()
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